While working as 12 Hit Combo's art director . We started a new project codenamed Impulse. On this project I was in charge of the general art direction. I conceptualized the design of the game, created the character Merah (concept art, modeling, texturing, riging and some animations) and did art direction and concepting for all the other characters and environments. I was in charge of creating the overall look and feel of the demo level, including lighting, shader creation and custom materials for characters, environments and FX all done inside Unreal Engine 4. I also did the website design and coding for the project: www.impulsegame.co