While working as
12 Hit Combo's art director
This is my first commercially published game. We were an indie studio and we partnered with Excalibur publishing to bring this game in boxed and digital formats all over the world.
On this project I was in charge of the general art direction. I conceptualized the design of the game, created most of the characters and planets (concept art, modeling, texturing, riging and half the animations) I also did art direction and concepting for all the other characters and environments.
I was in charge of creating the overall look and feel of the game, including lighting, shader creation and custom materials for characters, environments and FX all done with Unity Engine.
You can check it on STEAM: on this link
also on the PlayStation Store: on this other link