Cosmos Concerto Project
UI / Graphic Design and 3D ModellingEdwin Vargas Cortés - Team Awesome

Main Game UI Design - Prototypeversion: 1

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Ok so I started with the flash Prototyping, this one is a test for rollOver interactivity and animation, just to see the overall timing and animation.

Ingame UI Designversion: 2

inGame Interface Proposal

This is the new version for the Ingame UI, using the ideas and comments exposed on the Forum; as you can see there are now two weapon Icons, each with their respective ammo indicators, and one shield meter.

The Playlist monitor has been redesigned to include elements such as frequency analyzer and Album Art. Did some color correction as well as typographic changes in this version.

Ingame UI Designversion: 2 - Labels and UI Explanation

inGame Interface Proposal

Just a little exercise on label positioning (for a possible ingame and/or online help system).

Main Game UI Designversion: 1

Main Game Interface Proposal

First concept for Main Game UI, we have to develop a logo for the game to include it here. The main idea for this interface is to put the player on the main onboard computer of the ship, which is at the moment scanning the planet where the ring device is, so I plan on adding some 3d planet models to the scene, to give it a little more detail. I wanted to use some perspective as I tought that the onboard interfaces on the future would be some kind of crystal only or holographic display. hope you like it guys!.

Ps.: Are we changing the game name?, because if not I can start doing some Brand design, both on the Game and Team Logos...

Ingame UI Designversion: 1

Main Game Interface Proposal older version

First concept for InGame UI.